Let's converse!


The conversation engine is in! Now Nixy can interact with the Glade Spirit at various points of the game and get the next objective from her. 


The dialogue screen is done in the Extended Background Colour Mode, to allow for each individual character to have its own background colour (grey, in this case), while the screen background is black.

This adds the adventure elements to the game, making it more than just a simple platformer!

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very nice

always nice to see extended background colour mode used! Nice!