Wwise
We are very proud of the sound system we have developed for the game! The game will have three audio modes:
- Music only
- Music with some sound effects
- Ambience tracks with full sound effects
There will be six tunes, and three ambience tracks that play depending on where the player is (outside, in the caverns, or up in the tower). There will also be 25 sound effects for different events in the game. We have used the capabilities of Goat Tracker to the maximum.
You can press the CBM key to cycle through these three modes any time during the game.
But that is not all. Add to that:
- Run-time patching based on the SID model
- Dynamic sound effect channel selection depending on the audio mode (sharing with music in one of the modes)
- A proximity calculation system that plays the enemy/event sound effects only when the player is close enough
And you get one sophisticated sound system on C64!
A huge Kudos to Jammer for his wonderful work on the audio.
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Nixy and the Seeds of Doom (Commodore 64)
Status | Released |
Author | Haplo |
Genre | Platformer |
Tags | Action-Adventure, Commodore 64, Pixel Art, Retro |
More posts
- Full game released!1 day ago
- The final steps25 days ago
- The Doom Weed51 days ago
- Let's converse!67 days ago
- The first preview is available for download!79 days ago
- Mappings and pagetables84 days ago
- Inflicting pain and suffering93 days ago
- Let there be ladders...and sometimes platforms99 days ago
- Planting bladesAug 11, 2024
Comments
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Can't wait to hear this stuff with my own ears. :) Also loving the art style!
I love stuff like this. Very interested to hear the ambient sounds especially!