View all by Haplo
Haplo
Follow Haplo
Follow
Following Haplo
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Nixy and the Seeds of Doom (Commodore 64)
←
Return to Nixy and the Seeds of Doom (Commodore 64)
Devlog
Full game released!
November 22, 2024
by
Haplo
6
Finally, after months of hard work, we are proud to announce that Nixy and the Seeds of Doom is ready! This has been a wonderful journey for us, we hope you will enjoy playing it as much as we enjoyed...
Continue reading
Wwise
November 10, 2024
by
Haplo
12
We are very proud of the sound system we have developed for the game! The game will have three audio modes: Music only Music with some sound effects Ambience tracks with full sound effects There will...
Continue reading
The final steps
October 30, 2024
by
Haplo
9
Just a quick update: the game is almost finished. We are adding the last few remaining sound effects and doing a lot of testing. The only challenge is that we only have 581 bytes of memory left; but w...
Continue reading
The Doom Weed
October 03, 2024
by
Haplo
10
Been working on the final boss fight, as it requires a lot of custom code. The boss's health bar at the top is made up of four multi-colour sprites. The Doom Weed itself is an overlay of two high-reso...
Continue reading
Let's converse!
September 17, 2024
by
Haplo
8
The conversation engine is in! Now Nixy can interact with the Glade Spirit at various points of the game and get the next objective from her. The dialogue screen is done in the Extended Background Col...
Continue reading
The first preview is available for download!
September 05, 2024
by
Haplo
12
It contains the first 10 screens of the game. It doesn't have any music or sound effects yet, instead it probably has bugs. I hope you will enjoy it!...
Continue reading
Mappings and pagetables
August 31, 2024
by
Haplo
6
One of the major improvements over the ZX Spectrum version of Nixy 2 is the inclusion of a map. It even shows an overview of how each screen looks like! The visited screens are shown in dark grey, the...
Continue reading
Inflicting pain and suffering
August 22, 2024
by
Haplo
11
It was time for Nixy to face the consequences of her actions (actually more like our actions). Check the image below. First of all, the spikes are in. They ping-pong through six frames of animation. S...
Continue reading
Let there be ladders...and sometimes platforms
August 16, 2024
by
Haplo
15
The ladders are working now! They are usually quite tricky to implement because of the many corner cases (particularly around the attaching/detaching mechanism); I'm very happy with how they've turned...
Continue reading
Planting blades
August 11, 2024
by
Haplo
9
In the past few days I have mainly been working on finishing the MS-DOS version of Tenebra, but Nixy has seen some improvements too: The stars and the flags are animated The plant enemy with five fram...
Continue reading
Another knight, another bug
July 29, 2024
by
Haplo
9
The knights are alive too! Two hi-res sprites plus three frames of animation. Also notice how the bottom knight disappears when the upper knight goes to the right of the screen, and magically reappear...
Continue reading
Ghost of bugs past
July 25, 2024
by
Haplo
8
There are ghosts haunting the place now! The vertical ghosts are simple hi-res sprites. The horizontal ghosts have a dark grey overlay. The animation is four frames. And now for an interesting bug...
Continue reading
We have a protagonist!
July 23, 2024
by
Haplo
12
Nixy has finally made an appearance! She runs and jumps: She is made of a lo-res multi-colour sprite and a hi-res overlay. they cycle through six frames of animation. Did you notice the dust flying wh...
Continue reading
Background animations
July 19, 2024
by
Haplo
10
The Background animations are in! Check out the torches, the diamond and the foam on the water: The torches and the foam use four frames of animation, chosen randomly. They change once every eight scr...
Continue reading
The journey begins...
July 17, 2024
by
Haplo
13
So it was towards the of June when Andy and I decided to bring Nixy and the Seeds of Doom to C64. I was still working on Amiga version of Shift back then. I focused on finishing it while Andy started...
Continue reading