The journey begins...


So it was towards the of June when Andy and I decided to bring Nixy and the Seeds of Doom to C64. I was still working on Amiga version of Shift back then. I focused on finishing it while Andy started on the C64 version of the game map.

Well, Shift Amiga is finally done, and I can get started on Nixy 2.

Andy has already made a lot of progress with the artwork. The first pass at level design is done. He is having a go at the sprites now.

Code-wise, I have started with Ooze as the base. There was no jumping in Ooze; it flipped between the floor and ceiling, which wasn't very useful for Nixy. I have removed the flip code, and added the jumping code from Shift.

The level loader is working too:


This is going to be a much more complex game than Ooze. Memory will be definitely be tight. This will be a challenge...wish us luck!

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Comments

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Well the very best of luck ! I thought Nixy the Glade Sprite was a delight !

Thanks, the speccy version of this was really well received and we are working really hard to make this as good as it can be...pushing those boundaries :)